at first, sorry that I let you in the dark with my Project. But you know how i think, don't hype something till it's finish! My new blog will be online around next week.
Yesterday ali gave me a very intersting file, its a Semi-Encrypted Self (elf file for the PS3), It gaves me a nice look into some cell functions, it also contains some new Hypervisons calls!
Here are a list of some functions in the file, which all can be reversed:
initGlobal()More news will follow when I finish my blog! Have a nice weekend around the world! And thank you for your support and trust you give me!
NetClose()
MediusAssociateContextWithGame()
SavePlayerMet()
NpBasicAddPlayersHistory()
NetLANSendRawMessage()
MediusSendBinaryMessage()
SetMPViewports()
sceNpBasicTerm()
sceNpManagerTerm()
sceNpTerm()
Update()
GetCreateGameParamCallback()
FileDownloadHeaderCallback()
StartServer()
JoinGameHandler()
GetPlayerInfoHandler()
MediusVersionServer()
MediusSessionBegin()
MediusSessionCreate()
netMountVehicle()
netInCode5A06()
netInCode5B1F()
netInCode5B1B()
netInCode5B09()
netInCode5B1A()
netInCode5B20()
TaskScript()
UntaskScript()
cellKbEnd()
cellPadGetInfo()
cellkbGetData()
cellKbInit()
cellKbSetCodeType()
cellPadEnd()
cellPadGetData()
cellPadInit()
updateNetwork()
cellMsgDialogOpen2()
spawnGameDataThread()
gameDataStatCallback()
gameDataThread()
cellHddGameCheck()
gameDataThread()
cellGameDataCheckCreate()
debugCheckNan()
debugCheckNan()
removeLnchr()
shutdown()
handleCriticalError()
sceNpBasicAddFriend()
cellNetCtlNetStartDialogUnloadAsync()
getStackIndex()
sceNpBasicRegisterHandler()
cellNetCtlNetStartDialogLoadAsync()
sceNpManagerGetNpId()
sceNpManagerRegisterCallback()
sceNpManagerRequestGetTicket()
sceNpManagerGetTicket()
unloadPrxModules()
MemCheckOnStartup()
RequestFriendDRMSignature()
HttpGetHostByNameOnUpdate()
cellSysmoduleInitialize()
cellAudioOutConfigure()
cellSurMixerSetNotifyCallback()
parseDataNode()
cellNetCtlInit()
Waisted